There are a lot of portals in Limanoa. In matter of fact it is even dangerous to walk in areas that have not been portal-charted. You will never know where you will end up. Nobody creates portals (although some might say so) they just are.
The portals are almost completely invisible and therefor a danger for everybody. If you enter a portal by accident the only way to know you jumped through a portal is because of the short but strong headache that follows it. And off course the fact that the scenery has changed. In medium cities one or two missing persons a week is accounted as normal. In larger cities (that houses a social race as main race) only two missing people per week makes the portalmaster proud. Other way around also happens, strangers, animals or monsters stumble upon portals and find themselves in the center of a city or in somebody’s living room. Going through a portal is called a Portal Shift or Shifting.
Portals in Limanoa appear in four colors: yellow, red, blue and green.
2-way short distance portals . They reach to a city close by or the other side of a bigger city. And give only a slight headache. Distance traveled equals a day walk.
2-way portals with exits that are relatively far from another. Exits of red portals are rarely in the same city and one can find himself in another country or even another climate. Distance traveled ranges from a two day walk to a two week journey.
Like yellow portals but only one-way.
Like red portals but only one-way.
Portals exist in different sizes most portals are 10 ft high by 10 ft wide and a small cart fits perfectly. two people can enter simultaneously.
If you use a portal, or “portal shift” you are slowed and dazed for one turn. If you enter a blue or green portal you are also knocked prone. A succesfull ballance check can prevent falling prone. If players are interrested in creating feats or (utility) power that involve portals be my guest, but as always dm’s discretion. Keep in account that if you travel with an experienced portal traveler (such as a portal racer or a merchant) I may decide not to slow, daze or let him fall prone.
Portals are part of our daily life. Trade routes to other countries bring in exotic products. Making products from another country easier to come by then some products from a neighboring town. Because of the popularity of portals the sense of travel is different. (Simple)people don’t know neighboring towns but know (have heard of) the town on the other side of the country where a portal leads to. Rich people might eat a mountain goat with a mushroom, pineapple salad with a glass of camels milk.
An average of 3-7 popular portals and 10-15 unused portals can be found in a medium or large city. Portals in cities are considered property of the city rulers therefor the use of a portal in a city is almost never without cost. A cost happily paid by merchants in exchange for fast and safe travel. Important portals in cities are controlled by Portal Masters and guarded by Portal Guards. Around less important or dangerous portals there are small houses build without windows and usually with only one locked door. Such a building is often called a Portal Shack. Some portals or portal exits are well defended for obvious reasons.
Jobs for protecting merchants have changed and reduced. Some known trade routes still need some dangerous travel between portals or the last bit of the journey. New portals are discovered all the time and brave adventurers can get a nice reward for checking where it leads or finding the person that fell in. But it can be a hell to find your way back to receive that reward. And off course if someone important is missing there are rewards to claim. Besides the fact it is forbidden in most countries, competing in Portal Races can get you some nice reward money.
Every city has a Portal Master in small country villages this is often a task for the mayor. In small and medium cities this job is often managed by stand alone portal masters. In larger cities you can find entire guilds of portal masters. If new portals are discovered you are obligated to inform the nearest portal guard, master or guild as soon as possible. Portals are considered to be the property of the country and you can receive a fine for sharing the location of a portal with the authorities. But most peasants wouldn’t bother.
Some cultures might also use (one-way) portals for banishment or other punishments.